Flappy Bird Futurae
Flappy Bird Clone: Unity Project Breakdown
Part of my Futurae teaching intervention. First student project: Unity recreation of Flappy Bird highlighting core programming concepts and system design.
Core Scripts & Features
Player.cs
-
Physics-based bird movement with
Rigidbody
/fake gravity
- Dynamic rotation via for directional responsiveness
- Collision detection for failure states
- Score-trigger logic using collider zones
ScoreManager.cs
- Persistent high scores using
PlayerPrefs
-
Top 10 leaderboard with player name input (UI
InputField
)
- Real-time score updates via Events
GameManager.cs
- State machine handling UI transitions (Home/Game/Game Over screens)
- Pause functionality with timescale control
LevelGenerator.cs
-
Procedural pipe generation with adjustable randomization:
- Height variance
- Gap spacing
- Horizontal offsets
- Object pooling for optimized scrolling effect
Key Programming Takeaways
- Component separation: Decoupled UI, gameplay, and data systems
-
Event-driven design: Used
Event
for UI/score synchronization
- Physics tuning: Balanced gravity/jump forces for responsive feel
- Persistent data: Local storage implementation for leaderboards
Built in Unity 6 & C# as a project-based learning exercise. Includes bonus leaderboard features and modular architecture for extendability.
Updated | 3 days ago |
Status | Released |
Platforms | HTML5 |
Author | LaCrearthur |
Made with | Unity |
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