Flappy Bird Clone: Unity Project Breakdown

Part of my Futurae teaching intervention. First student project: Unity recreation of Flappy Bird highlighting core programming concepts and system design.

Core Scripts & Features

Player.cs

  • Physics-based bird movement with Rigidbody/fake gravity
  • Dynamic rotation via for directional responsiveness
  • Collision detection for failure states
  • Score-trigger logic using collider zones

ScoreManager.cs

  • Persistent high scores using PlayerPrefs
  • Top 10 leaderboard with player name input (UI InputField)
  • Real-time score updates via Events

GameManager.cs

  • State machine handling UI transitions (Home/Game/Game Over screens)
  • Pause functionality with timescale control

LevelGenerator.cs

  • Procedural pipe generation with adjustable randomization:
    • Height variance
    • Gap spacing
    • Horizontal offsets
  • Object pooling for optimized scrolling effect

Key Programming Takeaways

  • Component separation: Decoupled UI, gameplay, and data systems
  • Event-driven design: Used Event for UI/score synchronization
  • Physics tuning: Balanced gravity/jump forces for responsive feel
  • Persistent data: Local storage implementation for leaderboards

Built in Unity 6 & C# as a project-based learning exercise. Includes bonus leaderboard features and modular architecture for extendability.

Sources: https://github.com/LaCreArthur/FuturaeFlappyBird

Updated 3 days ago
StatusReleased
PlatformsHTML5
AuthorLaCrearthur
Made withUnity

Leave a comment

Log in with itch.io to leave a comment.