Update & Polishes
Intermission » Devlog
This is probably gonna be the only update to the game, since it is hard to maintain and improve without a lot of rework (standard aftermath of a 48h Jam - ugly code everywhere)
- The tutorial is a lot more polish
- It use the new input system, that allows dynamic player detection and I made a special screen for players to join
- The menu fully works with controller or keyboard (for some reason the joystick axis is inverted after build export, not in editor...)
- The menu elements are more polished with soundFX, animations and so.
- There is now a big button into the level to early validate a level without having to wait for the timer
- Several bug fixes
Files
Intermission.zip Play in browser
Mar 25, 2020
Intermission
4-player party-game, remade the level in the intermission! GGJ 2020 submission
Status | Released |
Authors | LaCrearthur, Gaëtan Piou |
Genre | Action, Puzzle |
Tags | 3D, Co-op, Funny, Local Co-Op, Local multiplayer, Low-poly, memory, Multiplayer, Top-Down |
Languages | English |
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